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fix: better play button color
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@@ -48,6 +48,19 @@ const calculateRelativeLuminance = (rgb: number[]): number => {
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return 0.2126 * r + 0.7152 * g + 0.0722 * b;
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};
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const isCloseToBlack = (color: string): boolean => {
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const r = parseInt(color.slice(1, 3), 16);
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const g = parseInt(color.slice(3, 5), 16);
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const b = parseInt(color.slice(5, 7), 16);
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// Check if the color is very dark (close to black)
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return r < 20 && g < 20 && b < 20;
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};
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const adjustToNearBlack = (color: string): string => {
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return "#212121"; // A very dark gray, almost black
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};
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const baseThemeColorAtom = atom<ThemeColors>({
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primary: "#FFFFFF",
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secondary: "#000000",
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@@ -59,12 +72,15 @@ export const itemThemeColorAtom = atom(
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(get) => get(baseThemeColorAtom),
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(get, set, update: Partial<ThemeColors>) => {
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const currentColors = get(baseThemeColorAtom);
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const newColors = { ...currentColors, ...update };
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let newColors = { ...currentColors, ...update };
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// Adjust primary color if it's too close to black
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if (newColors.primary && isCloseToBlack(newColors.primary)) {
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newColors.primary = adjustToNearBlack(newColors.primary);
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}
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// Recalculate text color if primary color changes
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if (update.average) {
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newColors.text = calculateTextColor(update.average);
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}
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if (update.primary) newColors.text = calculateTextColor(newColors.primary);
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set(baseThemeColorAtom, newColors);
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}
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